

But being able to enter with the gargoyle makes things a lot easier. Note that you can beat the game without using the gargoyle trick, since you can also get inside the cellar by letting yourself get thrown into the dungeon and escaping. I recommend moving the kid who pushed the gargoyle out of the hallway afterwards, or he is bound to get caught by Dr.Fred's family at some point. What you need to do is bring a second kid, and have one of them push the gargoyle while the other one goes through the door. But as soon you as move, the door closes again. And indeed, there is: push (or pull) the gargoyle on the right and the door will open. There must be a secret mechanism to open it, you think. Walk to the stairs and note the knobless door on the right. Now that you're inside, it's probably tempting to open the first door and explore the kitchen, but I recommend getting the silver key first. I'd recommend using this trick if you don't have a kid close enough when the doorbell rings. One thing you can take advantage of is that if he sees a kid on the way, he will run after him (as usual) but afterwards he will forget about the doorbell and just go back to his room, leaving the package unattended. When Ed comes to get his package, he will first go down the hallways of the house. Otherwise be quick, because you don't have long. If you conveniently left one of the kids outside the house, it's easy. When someone (other than you!) rings the doorbell and you see a cutscene of Ed leaving his room to go answer the door, drop everything else you are doing and hurry outside to pick up the package. If you want to win with anyone else than Bernard, it is mandatory that you get this package, so you must get there before Ed to pick it up. The doorbell will ring, and Ed will leave his room to go get his package. If you are following my walkthrough and get inadventently locked into the dungeon, it's not a problem, use this trick to escape and go back to where you were previously.Īt some arbitrary point during the game, someone will deliver a package for Ed next to the mailbox. But if you have a second kid inside, position him right in front of the door, switch to the first kid and make him push the brick, then quickly switch back to the second kid and make him escape while the door is open. It happens too fast for a single kid to push the brick and reach the door before it closes. When you push the loose brick, the dungeon's door (on the right) opens for a few seconds, then closes again. Position one of the characters below the left window and use "What Is" to locate a loose brick. But even before you find it, you can still escape as long as you have at least two characters in the dungeon.

The old rusty key opens the dungeon's door, so once you find it, you can go in and out as you please. Don't fret though, because you can escape. If you get caught by Dr.Fred's family inside the house, they will usually send you to the dungeon.

So, pick your team, and let's begin.īefore we get into the walkthrough proper, there are two things I need to cover in advance. If you didn't pick that character, or if you don't want to win using him, simply skip that paragraph. When part of the walkthrough only applies to certain characters, I will write the character's name in bold before the corresponding paragraph. If you enjoy Maniac Mansion, you should definitely attempt to beat it with all characters. There is a unique way to win with Michael, a unique way to win with Wendy, a unique way to win with Bernard, and a unique way to win with Razor or Syd (who are effectively the same character, with the same abilities). But since you will have a team of three kids, even if you pick Jeff, you will have at least one kid who will be able to make you win. Dave and Jeff are the only kids who do not have a way to get past Purple Tentacle, which is mandatory to beat the game.

Dave is mandatory, but you can choose the two others. There are seven different kids with different abilities, and therefore different ways to beat the game depending on the team you chose.
